Gekki Kenkai: Yaqio Ozunis (Way of the Martial Arts) After years of training with his sensei, Oneoera, Zesu was able to develop himself into the gekki kenkai of his sensei's tradition known as the Yaqio Ozunis or "Way of the Martial Artist". There is actually two forms of the gekki kenkai that follows along with it: Yaqio which stands for Martial Arts and Ozunis which stands for "Transformation of the Elements" The first part, Yaqio, is the traditional form of taijutsu that primarly focuses towards the use of ancient and modern martial arts fighting stlyes, attacking the opponent up close using one of the major elements that Zesu aquired from the training which amplifies his strength to be more fearsome when fighting upclose. From the training of his sensei, Oneoera, he learned about the element of Earth as his primary element for the gekki kenkai to help him aid in his battles, training, and increasing his strengths and defenses. The second form of the gekki kenkai, Ozunis, ables Zesu to transform into one of the Guardian Elements of the gekki kenkai and remain intact within the soul guardian until the duration runs out, switching him back to his normal state.
Earth: Zesu primary element that he'd learned from his sensei, Oneoera. This element helps him out with most of his fighting abilities by increasing the amount of damage of his attacks while as the element helps him increase his defense from the opponents attacks to reduce damage.
Natural: After tapping into his chakra through meditation, tai chi, and some practice moves Zesu was able to unlock the element of natural chakra energy that resides in him, granting him some improvement towards his attacks and gaining a few new ones along as well. From learning the natural element and continued his training within the element, he was able to increase his amount of chakra by a slight amount and was able to use a bit less chakra for his abilities.
-Muay Thai: Muay Thai is a form of hard martial art practiced in large parts of the world, including Thailand and other Southeast Asian countries. The art is similar to others in Southeast Asia such as: pradal serey in Cambodia, lethwei in Myanmar, tomoi in Malaysia, and Lao boxing in Laos. Muay Thai has a long history in Thailand and is the country's national sport. Traditional Muay Thai practiced today varies significantly from the ancient art muay boran and uses kicks and punches in a ring with gloves similar to those used in Western boxing. Muay Thai is referred to as "The Art of the Eight Limbs", as the hands, shins, elbows, and knees are all used extensively in this art. A practitioner of Muay Thai thus has the ability to execute strikes using eight "points of contact," as opposed to "two points" (fists) in Western boxing and "four points" (fists, feet) used in the primarily sport-oriented forms of martial arts. The third fighting styles that Faro taught him during his times back in the Thieves Guild.
-Koroshu: The second fighting style that Faro taught Zesu back in the Thieves Guild. Zesu's primary fighting style that he uses whenever he goes in battle. This martial art contains a myth that this style was created by a soldier surviving with bare hands and feet as he faced a thousand men. The stance shows a calm yet fired-up person who'se ready for any battle. (The stance actually looks like Terry Bogard from KOF lol)
-Ninjutsu: The first fighting style that Faro taught him back in the Thieves Guild. Zesu was only taught the basic movements and attacks since neither Zesu nor Faro knew the true power of ninjutsu. He only uses this to gain some quick attacks towards his opponents as he fights.
Learned Martial Arts:
Capoeira - Capoeira is an Afro-Brazilian art form that makes a ritual of movements from martial arts, games, and dance. It was brought to Brazil from Angola some time after the 16th century in the regions known as Bahia, Pernambuco and Rio de Janeiro. Participants form a roda, or circle, and take turns either playing musical instruments singing, or ritually sparring in pairs in the center of the circle. The game is marked by fluid acrobatic play, feints, and extensive use of sweeps, kicks, and headbutts. Less frequently used techniques include elbow strikes, slaps, punches, and body throws. Its origins and purpose are a matter of debate, with the spectrum of argument ranging from views of Capoeira as a uniquely Brazilian folk dance with improvised fighting movements to claims that it is a battle-ready fighting form directly descended from ancient African techniques.
Zui Quan (New!) - Zui Quán, literally Drunken Fist, also known as Drunken Boxing or Drunkard's Boxing) is a concept in traditional Chinese martial arts, as well as a classification of modern Wushu forms. Zui Quan is a category of techniques, forms and fighting philosophy that appear to imitate a drunkard's movements.[1] The postures are created by momentum and weight of the body, and imitation is generally through staggering and certain type of fluidity in the movements. It is considered to be among the more difficult wushu styles to learn due to the need for powerful joints and fingers. While in fiction, practitioners of Zui Quan are often portrayed as being actually intoxicated, Zui Quan techniques are highly acrobatic and skilled and require a great degree of balance and coordination, such that any person attempting to perform any Zui Quan techniques while intoxicated would be likely to injure themselves.
Mastered Martial Arts:
- None
Skills: (Fighting)
Decrepid Kick - Using the hands to support Zesu's body weight, this allows him to elevate and use both legs to kick the opponent by doing a backflip on the opponent at first and then finishing it up with an spinning ruondhouse kick on the opponents's face.
Mezzo-Punch - Zesu winds up his arm like a wind-up toy three times and charges towards the opponent, hitting him/her with a dizzy punch. If the attack go through, the opponent may become dazed for a short time.
Deadly Seven Siege – Zesu attacks his opponent. This attack is used when Zesu is up-close towards his opponent. Zesu hits the opponent with a dizzy punch, causing him/her to become in a dazed status until he finish up the technique. Once the opponent is dazed, he begins to finish up the attack by hitting the opponents chest seven times.
Rondo Roundhouse - Using his body along with the movements he learned from Capoeira, Zesu jumps in the air towards his opponent and does 1080 degree kicks at him/her.
Tokkan Punch - Zesu attacks the opponent with a triple punch to the chest. He then focuses his chakra towards his fist and uses the Earth element to finish up the combo it with a heavy punch to the stomach.
Skills (Jutsu):
Gaia's Fist - Focusing his chakra towards his fist, he uses the earth element to target his attack on the ground. This takes some time for Zesu to use this as this makes him wide open for any attack and can be interrupted easily. Once fully focused, Zesu lift's his fist in the air and summon a giant fist from the ground under his opponent. This not only causes damage to the opponent, but also sends the opponent flying in the air and landing hard on the groung. This skill drains all of Zesu's chakra.
Painkiller Endure - This technique enables Zesu to create an protective armor around his body, depending on the element that he uses which helps him endure an moderate amount of damage that he takes from the opponent for a short amount of time. However, Zesu is still vulnerable to take damage as well and this technique doesn't protect well against any heavy attacks.
Shiten-Douchi- Zesu focuses his chakra towards his fist along by adding the earth element for the attack and hits the ground that he's standing on. Once the fist made contact with the ground, a shockwave will occur which will make the opponent lose his/her balance. Zesu uses this to start a chain reaction to follow up for another attack.
Makaze Kick - Zesu focuses his chakra towards his legs and feet along with the surface that he's standing on. He first does a backflip kick, upclose or ranged, to send a straight-line chakra blast towards the opponent. In addition to the blast by adding the earth element along with it, the straight-line chakra blast creates an earth-bladed rock heading towards the opponent as well.
Buddha's Tackle - Zesu focuses his chakra towards his shoulders and his back to use against his opponent. This attack work when up-close on his opponent. He unleash the attack by hitting the opponent with his back and shoulders, causing them to be knocked down and greatly pushed back away from him
Enraged Drunken Bastard - This attack only works when Zesu is in the Zui Quan fighting style. Zesu awaits to get hit by his opponents attack while making it easier for them to hit him. Once their attack makes contact with him, Zesu then counters greatly with a combination of monkey punches and slaps towards the opponent. One of the "Give and Take" methods that he use for the battlefield.
Drunken Breath - Using a mixture of natural chakra and the amount of alcohol consumed before the fight, Zesu blows out the mixture at the opponent and creates a powerful mist and horrible stentch at the opponent. Making the opponent accuracy in its attacks and vision around it surroundings decreased greatly from the smell of the alcohol and the foggy mist surrounding him/her.
Drunken Monkey Explosion - Using the monkey staff and focusing chakra into the weapon, Zesu starts it off with a drunken frontflip at first and raised the staff in the air and slams it down on the ground. Causing an shockwave on the ground at first to paralyze the opponent, then creating an explosion that not only damages the opponent, but also sends them flying up in the air for an air juggle combo.
(Earth) GunRock: After the vigorous training and test from his sensei, Oneoera, Zesu was able to pass the test to learn about the true powers of the gekki kenkai GunRock. Once Zesu transform into him, his strength and defense greatly increases. However, in return his speed decreases once he transform as well.
[Attacks]
Rock'N'Roll: Gunrock will crouch down and then grow in size. He will then curl up and begin rolling around the area towards the opponent, chasing them wherever they move around to. '
Rocky Airborne Barrage: Gunrock will jump into the air and slam down on the ground, causing everyone nearby to become dizzy. He will then start stomping on the ground, making large boulders fall from the sky onto your opponents' heads
Boulder Toss: Gunrock will throw a large boulder across the direction the opponent is facing, he can toss up to three boulders at the same time if he decides to.
Rebuild N' Recover: Using the earth element and the enviroment surroundings, GunRock can recover any lost damage he's taken by using the enviroment to reform himself and repair any bruises and cracks. --------------------------------------------------------------------------------------------------------------------------------------------------------------------
(Natural) Wang-Tang: After many training sessions with his sensei, Oneoera, to improve towards his gekki kenkai and some of the battles that he'd faced off with some of his sparring partners his sensei sensed that he was finally ready to train up for his second elemental guardian transformation. From the intense battle against the elemental guardian, Zesu became victorious and was able to gain his powers, the ability to transform into Wang-Tang and the ability to bring him out anytime just like GunRock. Wang-Tang is mainly balanced towards speed, strength, and defense.
[Attacks]
Ryuugadan (Dragon Fang Bomb): Wang-Tang focuses chakra into his hands and Shoot out three natural energy blasts from his palm in a three combo.
Ryuu Taifuu (Dragon Storm): Wang-Tang focuses chakra around his whole body and Spins unaturally fast, creating a whirlwind of natural chakra, which sucks the opponent into it if close and if they're very close at him, then they'll get damage with an ten hit combo from the whirlwind.
Dairyuudama (Big Dragon Ball): Wang-Tang reates a big ball of natural cakra energy. Its size depends on how much of chakra he uses and how long the duration for the transformation meter is consumed. If the meter is full, the ball will be at its maximum size of mainly like an very huge boulder.
Butenryuubu (Dragon Dance): Wang-Tang focuses an bit of natural chakra on his fist and slams it on the ground, creating an small capture area around him about about four feet long. If the opponent gets caught within the radius of the capture area, he/she is paralyzed until the attack is fully complete. He then Launches at the opponent, attacking at different angles for a ten hit combo with an variety of kicks and punches. The final attack is when the last hit connects and Wang-Tang rises up from the ground with a dragon of natural chakra energy appears as the finishing bblow.
Guest Guest
Subject: Re: Zesu Abilities September 17th 2009, 6:16 pm
(Update)
Martial Arts:
Judo (New): Judo, a modern Japanese martial-art and defense that heavily relies on reversals and grapples. The martial art itself involves lots of physics, bearing many different throws and grapples for different situations. Judo was found in late-nineteenth century Japan by an educator named Kano Jigoro. Kano Jigoro reformed many ways of Jujitsu to make Judo the way it is now. Although Judo does teach strikes and thrusts, those moves are prohibited in a Judo match. The literal meaning of Judo is "gentle way". A regime around 1910 was passed in Japan to begin teaching of both Judo and Kendo in public schools as a part of a Physical Education requirement
Immortal Ninjutsu (New): One of the three improvements of the Ninjutsu fighting style in the Taijutsu class. The main goal for this fighting style is to Strike fast, fly high, land hard and stand tall! The attacks and techniques for this fighting style is quick, nimble, and powerful than its other three brothers. The launcher combos pretty fierce to be recon with along with the ground combos and juggles. The Izuna Drop is the type of attacksthat is the signature for this fighting style.
Skills (Fighting):
Izuna Drop - The Izuna Drop is a very interesting special in such that it works like a normal attack, counter, and throw. If the kick connects, it automatically sets up the opponent for a sky drop. Once they're setup for the sky drop, Zesu would appear right behind them and maintain a tight grasp upon the opponent and slams them down on the ground in a piledriver fashion.
Infinite Barrage - It's not really an infinite attack mind you. This move consist of using both ground and aerial kicks to attack the opponent. Each kick becomes more random upon its location on the target so it's gonna be difficult into blocking and avoiding all of the kicks. This is considered a mind trick type of attack upon the opponent into predicting where the kicks may target at. If it does make a hit upon the opponent, then it becomes unavoidable for the opponent once s/he gets hit by it, resulting into a ten hit combo which the last one results into the opponent launching into the air.
Chi Explosion - Zesu attacks the opponent with a four punch combo upon the opponent. However, there's a twist within this attack. The fourth punch uses a bit of the natural element to let out a very small orb from his hand and explode onto his opponent if they're near or much likely upclose at him. Making this attack quite unpredictable at times if he decides to delay it.