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 Marta's Abilities

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PostSubject: Marta's Abilities   Marta's Abilities Icon_minitime1May 31st 2009, 5:48 am

After her mysterious surgery, Marta could tell that she wasn't herself anymore. She had transformed, or at least thats how she felt. It was hard feeling this way, it it came with its perks:

The Mind's Control- An ability thought to her by...him. She is able to control objects and manipulate them at will. This is nothing like telekenesis though, for her chakra allowed the ability to do so. She can also attach chakra strings to things by simply looking at it.

Marta's chakra type changes depending on her mood, which changes at random almost:

Happiness: Her chakra has the ability to drain others with contact. The more chakra they get hit with, the more chakra drained.

Shock/Stun/Scared: Her chakra gains the ability to explode at her will.

Annoyed: Her chakra becomes a sentient being, and absorbs other energies into itself after converting it.

Sadness: Her chakra gains the ability to freeze substances and objects on contact. She becomes extremely cold, shaking rapidly where she stands.

Anger: Chakra can burn what it touches, everything besides Marta. The more chakra or the longer the fight, the hotter the chakra.

Calm/Neutral: Her chakra becomes more free flowing, allowing it to be recycled to a certain extent, ultimately saving chakra.

Devious/Sadist: Once Marta's mood becomes sadistic, her chakra begins to seep into whatever it is on, or if it is a mist, whatever is in the mist. If her chakra per se is mixed in a substance, then that substance would seep into your body.

Cold-Hearted- Her chakra fluxuates between all her emotions at once, giving her chakra Negative properties. Her negative chakra can nullify energy that comes near it.

Heartless- Her chakra gains abilities of a very powerful adhesive properties. It will stick to whatever it touches.

As Marta experiences more emotions, her chakra will gain different effects.

Abilities________________

Marta's Poison-Karite Kitai
Marta's poison, Karite Kitai, is her one of a kind poison that can only be made with her chakra and something else, not sure. It may have something to do with her undiscovered Kekkei Genkai. This poison burns worse than acid, and eats through substances on a molecular level, so it can eventually eat through even the most powerful material like Vibranium or Adamantium. Its a contagious poison, spreading through the substance or object quickly, making even a single drop fatal. With its acidic properties, too much of this in any form {mist, liquid, solid} can decay anything or substance, even from the inside if you enhale it. It paralyzes once it enters the system, but depending on the strength of the infected depends on how long it will take to paralyze them. In addition to this, it still has certain extra abilities depending on Marta's mood. Just like Marta's emotions, the poison's chakra constantly changes, about 20 times a millisecond, making it virtually impossible to cure, or create a cure for.

Malice-Wires from her body insert an object or substance, and can ravage the object/substance or come out somewhere else.

Wire creation- Marta's body is filled with wires, either being elemental, chakra, or metallic. These wires can create themselves in her body, so she never runs out.

Poison cloud- Opens her mouth, and a custom type poison she had created gets released in the area. She is always tampering with new poisons, some poisons that explode on contact with other substances to some that heal wounds or replenish energy. She never uses the same poison twice in the same fight, making her poison difficult to properly dispose of.

Weapon change- From her wrists comes out various types of weapons that can be used in battle. The weapons can be updated and upgraded.

Surprise- All over Marta's body lies compartments for countless needles and spikes. The compaartment doors are quick, unnoticable when used and are very strudy, allowing Marta to block several attacks.

Separate- Splits off body limbs that can now move on their own. She can quickly reattach them as well. Small swords with a poison tipped blade exist at the end of each limb.

Big bang- Marta fires missles from her chest.....at the opponent. They are strong enough to make atomic sized explosions. If Marta's chakra has touched the opponent, then they home on to them.

Lasers-Marta condenses chakra in her eyes, and she fires them as beams at the opponent. If her prism eyes are activated, they become rainbow beams, that fire with 7 colors, one of each element, being a cosmic eye beam.

Summons______________________
Summoning 1 "Rebirth"- After a short series of handsigns, puppet like arms erupt out of the ground all over the field and attempt to grab the foe or attack. Once broken, the arm explodes, sending little fragments all over the place. A new arm will grow where the fragment touched.

Summoning 2 "Decay"- Short seies of handsigns must be completed first. A black liquid spills from some parts of Marta's body, leaving toxic fumes in the air. This liquid is mixed with her chakra so that she can control it, and anything the liquid touches will burn and begin to decay.

Summoning 3 "Counter"- Handsigns are not needed to do this action. She switches herself with a puppet on the field, similar to substitution, only puppets can attack even after being hit. Marta is now free to strike from behind.

Summoning 4 "Spread"- Trails of poison and chakra roll across the field like a red carpet in the 4 main directions around Marta.

Summoning 5 "The Blob"- A massive creature dripping with poison spawns from the earth. Since it came from the earth, it doesn't have Karite Kitai poison, so this poison would just paralyze the one hit by it and mess with their senses, although Karite Kitai poison can be inserted into it later. It does have Marta's chakra though. Depending on how much chakra Marta used to summon it depends on how big it is.

Summoning 6 "Nest"- Marta summons hundreds or thousands of hornets to the field. Their stingers hold Karite Kitai poison, and their teeny bodies possess Marta's chakra, so that the poison can change according to her mood. They are created by Marta in her spare time, so they have bladed wings, and can easily slice throough the wind with them, making them hard to slow down. Their also pretty quick!~

Summoning 7 "Mini-me's"- Marta summons other Martas to the battle, varying in size. They can be tall and lanky to about 4 inches tall. Chakra usage depends on how many are summoned.

Elements___________________________
Fire manipulation- Ability to manipulate and create fire. She can add her chakra to it to give it more unique properties.

Water manipulation- Ability to manipulate and create water. She can manipulate the condensation in the air for stronger or more spontaneous water actions. She can add her chakra to it to give it more unique properties. This is her main element, so her control with it is better than the others.

Earth manipulation- Ability to control earth and somethings that grow on it via plants. She can use her sin's sand as an earth medium when there isn't any around. She can add her chakra to it to give it more unique properties.

Poison manipulation- Ability to manipulate poison and mix it with her chakra, giving it a more deadly ability.

Darkness manipulation- Ability to use and create dark energy. She can add her chakra to it to give it more unique properties.

Thats all for now.


Last edited by Marta on March 6th 2010, 10:44 pm; edited 10 times in total
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1June 19th 2009, 3:07 am

Passive Abilities_______________

Sin's Sand- Marta does not have blood, instead is filled with a unique red sand. This sand is very dense, and has molecules so compacted and durable that they can't be broken down or distorted. Despite being dense, Marta can still move extremely quick. Attacks will have a hard time going through her due to the sand, and she has absolute dominance over every grain of it. Her Karite Kitai poison and chakra is mixed into this sand, and this sand is the only substance that can't be destroyed by the poison, since they both have Marta's chakra. It can turn liquid, becoming a red liquid made entirely of Karite Kitai poison, chakra, and Sin's sand particles. When Marta does make it a liquid, it cannot evaporate, boil, freeze, conduct electricity, distort or be converted.

Divine Grace- A mysterious ability where Marta literally "rejects" something coming within a certain area towards her body. The stronger it is, the harder it is to reject.

Prism eye- Her eye has a strange ability to see several images of the anything on the field through many different ens of color. This allows her to see things in light, darkness, see in infrared, etc. If she focuses long enough on a single target she can slightly predict what they will do next. She has no vanishing points in her sight, so she can see for miles. They have a weird scouter like ability, allowing Marta to see and sense anyones energy.

Human heart- Despite being a bio weapon, she still has a human heart. This heart lies in her body where most hearts do. She can eject the heart and have it go into another puppet, saving herself in any bad situation. The heart container warps to another puppet, so you can't really stop it from happening, although it takes a toll on her chakra.

Sweet voice- When singing, her voice possesses the power to harmonize all given energies in a set area. Any effect that the energy possesses will be nullified, including her own.

Multi-parts- Because Marta is a bio weapon, she has numerous parts built into her-Whether they are weapons, extra limbs, or other objects.

Regenerating Heart- The interior of Marta's heart is sin's sand in liquid form. Ths liquid sin's sand acts as her blood (meaning she has no actual human blood).

Marta's hair- Marta's hair is extremely long, and she can manipulate it at will. It can condense together to be used as blades, or used as propellers for flight. Many other things as well, so handy~
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1July 15th 2010, 2:41 am

Marta's Sentient Martas
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Rezelia (Rez)-
Marta's Abilities Z_112
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-Can travel at speeds that exceed mach 50 (17 014.5 m/s) with ease.
-Katana is indestructible and is coated with Marta's kirate kitai poison.
-Her blade doesn't make a sound when swung.
-Glasses improve her already excellent vision.
-Her body can react to keep up with her speed.
-Being serious nature, she gains Marta's serious chakra ability which allows her to recycle her chakra.
-??? (More to come as it is discovered)

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Asura
Marta's Abilities Z_212
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-Strength to lift 100 tons.
-Body has a mold breaker trait which enables it to nullify any ability that hinders its body.
-Resist to soul abilities.
-The red mist that it exhales strengthens its chakra based attacks (And Marta's)
-Because of her cold-hearted nature, it gains Marta's chakra ability which allows it to create negative energy.
-???

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Cameron (Cam)-
Marta's Abilities Z_411
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-Drill can penetrate anything.
-Has the power to create drills of chakra or solid drills.
-Because of her timid/scared nature, she gains Marta's chakra ability which allows her to ignite her chakra.
-???

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Martha-
Marta's Abilities Z_mart12
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-Her cloak allow her to remain unaffected by the restrictions or limitations on a field or area.
-The strands and ends of her cloak and scarf act like snake heads with no limit to how much they can extend.
-Superhuman flexibility
-Because of her nonchalant nature, she gains Marta's chakra ability which allows her to use her chakra as an adhesive (a powerful adhesive).
-???

---------------------------------------------------
Grym-
Marta's Abilities Z_grym11
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-Has an ever expanding mind and wide field of knowledge.
-Scythe can shift its size at will and when its size changes so does its mass and weight.
-No matter how big the scythe gets, Grym can hold it effortlessly.
-The scythe can touch the intangible and damage the soul when it makes contact with the target.
-Because of her devious nature, she gains Marta's chakra ability which allows her to have her or her attacks become intangible at will.
-???

-----------
Traits they all share: Since they are all Marta's in bankai already, needless to say they all possess above average speed, dexterity and strength.
-Minds of their own (If Marta doesn't issue an order, they do what they please.)
-Marta can fuse with a sentient Marta and gain its according ability as well as a drastic power boost.
-Marta can only fuse with three, at most, at a time. Any more, and her body will be unable to contain the energy, causing her to rip all over so the energy could escape.


Last edited by Marta on September 8th 2010, 2:44 pm; edited 1 time in total
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1July 15th 2010, 2:48 am

MARTA WORLD


Marta's Abilities Z_mart13

Marta World can only be accessed when inside of Martha's cloak. While inside Marta World, Marta can use all of her chakra abilities at once. When puppets are used in Marta World, they do not require any strings or chakra to function or be used. That's all for now.
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1September 8th 2010, 3:12 pm

Marta- Infinity Form
Marta's Abilities Unlimi11
When Marta fuses with three of her sentient forms (hence the 'Trinity') She becomes Marta the Trinity. Since Marta herself, and the 3 sentients were all in bankai, this form has the power of her original Bankai x4, giving her immeasurable Spiritual Pressure (which can be manipulated at will), strength, speed and thanks to the combined Bankais, advanced intuition. Marta is extremely calm and calculating in this form (similar to Hyper mode Tsuna) which allows her mind to be impregnable to other minds and mind fucks. Both of her eyes are constantly charged with Reiatsu, allowing her to see through any illusion save for a few (You know the one). In addition to this, Marta not only gains the abilities of all the sentient Marta's used to make Marta the Trinity at the moment, but they are drastically enhanced. Her clothes are degeneration retardant, but her hat is not. Her hat can move on it's own.

Marta's zanpakutos become merged with her chakra, Sin's sand and poison and turn into two giant indestructible spheres that weigh a septillion each. However, Marta can hold and wield them around effortlessly. The abilities of the spheres include:
-Ability resistant.
-Weakens whatever is hit by them.
-Handles of the spheres have extendability.
-Warp reality (nothing excessive like Khrona can)
-???


HOWEVER, While in this extreme form, Marta can't use her Black mist she is so well known for, or any of her other summoning abilities. Her chakra becomes default, or neutral, only having the abilities of her happy and calm natures. All of the puppets she has in possession cannot be used in this form either. Her Divine Grace also becomes inaccessible, unless she exits the form.
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1October 12th 2010, 2:53 am

Marta the Duo
Marta's Abilities 72602011

When fusing with only 2 Sentient Martas, Marta becomes Marta the Duo. Her appearances is shrouded by a cloak that holds various abilities, and her zanpakutos merge into one large staff with a bloody red sphere in the center. While in this form, not only does her spiritual pressure double, but her skin and clothing fabric become durable enough to withstand explosions that could vanquish a city. She gains the abilities of the two sentients used to create the Duo form, and those abilities are doubled in power and potency.

Cloak: The cloak that covers Marta makes her immune to the restrictions, limitations, or adverse effects one places on reality or creates within reality (like an special dimension of sorts).

Bell: The bell hanging on her neck acts as her megaphone in this form so she can summon other sentient Martas. In addition to this, the sounds of the bell can induce genjutsus as well as dispell certain moves that disrupt the senses.

Staff: Marta's Staff weighs a little over a septillion, making it a very lethal weapon. She doesn't need to actually hold the weapon, for she can move it mentally and with her chakra the same way she does her puppets. The staff can also absorb and convert whatever energy it comes in contact with into Marta's rejection chakra that can either be exerted as a mist or an attack, or stored for later.
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1October 31st 2010, 9:39 pm

Ultima Technique: Abyssal Tundra!
Marta's Abilities D15_1611

A black sphere of large quantities of black mist and Kira Kitai poison combined together. Because the black mist and kira kitai poison fluctuates so much and so rapidly along with its decaying properties, it couldn't be frozen, converted, dissipated or dispersed. Because of the poison, this was nothing compared to even hyper condensed black mist. And since this is a tsunami's worth of mist and poison that would expand rapidly the moment it hit its target in all directions. Thanks to the decaying properties of the black mist, infecting and degenerating effects of the poison, it can reduce anything to nothingness taking over the target with its poisonous infectious traits, keeping it from being adapted to or resisted. It has no cure, and cannot be absorbed.
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PostSubject: Re: Marta's Abilities   Marta's Abilities Icon_minitime1December 29th 2010, 1:14 pm

Fusions:

When Marta fuses with one of her Sentient beings, not only does she gain new abilities, but her appearance changes. While in a fusion, its power is greater than that of an average bankai. These are the pictures of the following fusions:

Rez Fusion
Marta's Abilities Sample12
This form increases Marta's speed increases to the point that mach 75 becomes her natural speed, and she can still go faster. Marta's fighting instinct and intuition become so high that she can fight on par physically with Kenpachi. Her zanpakutos merge together and become a long katana that Marta has excellent skill with. Her eye becomes wrapped in a cloth made of her black mist to suppress her energy output, however, when she releases the bandages...

Martha Fusion
Marta's Abilities Sample13
-Unknown for now.-

Asura Fusion
Marta's Abilities 15695810
-Unknown for now.-

Grym Fusion
Marta's Abilities Sample14
-Unknown for now.-

Cam Fusion
Marta's Abilities Sample15
She possesses dozens of white blades that are constantly vibrating at supersonic speeds, enabling them to cut through anything. They can be launched off in rapid succession, and when they are they grow back on Marta's person. Her intuition increases and she becomes a little more timid.
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