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| Gig and Feinne... How the gods have fallen... | |
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Chroma Monochrome Girl Dipped in Insanity :: Anbu of the Dusk
Posts : 304 Age : 15 Village of Residence : Village Hidden In The Dusk Join date : 2009-08-29 Cool Points (LOL) : 0 Kekkei Genkai : Reverse Rejection, Anatomia, Reality Release
Character sheet Character Race: Mutant Superhuman Beastkin/Weapon/Black Blood Hybrid Character Info (Highlight):
| Subject: Gig and Feinne... How the gods have fallen... August 30th 2009, 2:12 pm | |
| Chroma's 2 weapons that were gods, but now, being under Chroma's thumb, they are currently lacking in power and must stay weapons forever... But they are slightly happy about it, and Khrona and Maze are quite happy to get rid of 2 powerful antagonists that have soon lost a hell of a lot of their power due to it. It will take some time to unlock both of their full powers, however.
Name: Gig Age: Over 200 (or even thousands of years more) years old. Origin: Heavens Species: God Weight: ? Height: ? Race: God Occupation: Master of Death (Former) Weapons: Sword and Scythe.
The Badass Freakin' Ex Master of Death Gig is a powerful and omnipotent being with precise control over the death of others with power that rivals that of any god, perhaps to even surpass it... or, at least he was before he became a weapon. Now his power is sealed, only able to be unlocked by his technician, Chroma. The only power Gig has on his own is creating Gig Edicts, Decor, etc. which still require power to summon up... And as such, he has to start using Chroma's Soul Energy or Chakra to obtain some. Gig takes the weapon form of either his Onyx Blade or his scythe, each of which have great power.. once Chroma ever learns how to use them.
The Onyx Blade allows the ability to spew and create demonic black fire and dark energy arrow blasts at will from the blade, as well as spew pure death energy from it. It can increase power when concentrated as well as use Demon Force, an ability of extreme power. Also, the sword may draw in power at will from the atmosphere, thus with that power can do a variety of things, such as make spontaneous and large explosions of pure power and force at will. Not only this, but Gig as a whole can create dark spheres that forcefully remove the souls/spirits of those that touch them OR can create embodiments of himself or his 3 world eaters in their true forms at will, or even Chroma. These embodiments have the powers of whomever they have taken the form of. Finally, the sword has the power to suck in the souls of those near it that have weak souls. The stronger the soul, the harder it is to suck it in. Once the soul is sucked into the sword, the power of the sword and the user of the sword increases by however much the power of the soul was. The Scythe can cut through anything.... ANYTHING... since Gig's scythe could do that beforehand, slicing through anything clean with ease. It can also grow in size and merge with things as well as alter its shape and form, though the scythe blade always stays the same. It is most effective when slicing through spiritual things, however, as when Gig slices through anything spiritual with his scythe, it not only dies, but is absorbed into him.
Due to the power absorbed by Thuris and Raksha, Gig has also attained their powers as well. Thuris' power to warp instantaneously, turn invisible and spew out a horrible insanity inducing disease called Scarlet Iago, which also kills a foe if it is within their system for too long. Not only this, but beams of pure energy can be shot from anywhere (mostly the sword). Raksha's power to spew white hot flames that burn as hot as the sun as well as control the flames spewed so precisely that they can form weapons (like claws or a sword or something.) Also, the ability to take over mindless or soulless bodies to use at their will.
Power of the World Eaters These were powers that were stripped from the original World Eaters by Gig, giving him their powers and any abilities that they formerly had, via his own ability to consume souls and gain their powers as well as Gig's signature attack, Demon Blast.
Signature Attack Demon Blast: Dashes at the foe at an incredible speed and begins to slice at them, the horrible evil energies of the blade making them immobile during the time started to the time finished (Think of it like Link's Final Smash) and the user will deliver a series of dark energy arrow blasts and slashes from all over at light speed using Gig's power, and then to finish it off, there will be a slash with the scythe that will break through any and all defenses as well as drain all known forms of energy within the foe, and if focused with wavelength, it can be lethal.
Other abilities of Gig Iron Will: Chroma becomes incredibly dense and heavy, but is still able to move at the same speeds. This is to parry REALLY large forces, block really powerful attacks and to... well... Just be really heavy when needed.
Courage: Chroma's power increases drastically... Yep. That's basically it. But her power is so great that even powerful attacks can be deflected by her with ease.
Last Act: Chroma's speed increases so greatly that she becomes a blur when she moves. Her movement also becomes very remarkable, able to move her body and react with incredible accuracy and reflexiveness.
Thuris Mindless One: Summons power from Thuris to create a perfect clone of Chroma, Gig and Feinne to attack at their will, however it is lower in power. They can also detonate themselves at will, and will also drain the power of anything within the explosion. They are a force to be reckoned with.
Divine Fist: Summons power from Thuris to create 2 portals that lead anywhere, though these portals are mostly used to get near the foe from a far range. Chroma will send an attack or her hands through and its size will increase DRAMATICALLY, becoming at LEAST the size of a house, no matter what it is, thus having the power increase as well... And no matter what the attack is, it will explode. Grandly.
Summon Thuris: Summons Thuris in any way he wishes for an attack in any number he wishes.
Raksha Gaea Terror: Summons power from Raksha to have flames spew out of hands or knuckles able to be molded and mended at will (like to the form of a sword or claws or something...) Usually it is used to make the claws. The claws will slash at the foe, unable to be burnt out by suffocation or put out by water, incinerating everything that gets in their way, and everything they hit has a horrific, fiery explosion... Like everything else... Sigh...
Flaming Fist: Summons power from Raksha to have house to mountainous sized fists of flames that cannot be burnt out by suffocation or water come from Chroma, being fired like a missile. They will follow the foe and make a HORRENDOUSLY LARGE explosion of nothing but these white hot flames to incinerate everything in their way...
Summon Raksha: Summons Raksha in any way he wishes for an attack in any number he wishes.
Gig Edicts Summons up edicts from Gig at the cost of a bit of energy. They get more powerful as Chroma and Gig do.
Restoration Edicts --Examine: Gig restores Chroma's vitality a small portion where it is needed on her body. --Diagnose: Gig restores Chroma's vitality a small portion throughout her entire body. --Prescribe: Gig restores Chroma's vitality a good chunk where it is needed on her body. --Inject: Gig restores Chroma's vitality a good chunk throughout her entire body. --Nap: Chroma regains a small portion of her chakra/soulenergy/etc being restored by Gig. --Doze: Chroma regains a good chunk of her chakra/soulenergy/etc being restored by Gig. --Snooze: Chroma regains half of her chakra/soulenergy/etc being restored by Gig.
Buffs and Debuffs --Prepare: Chroma's attacking power is increased by a certain amount. --Huddle: Chroma's defensive power is increased by a certain amount. --Educate: Chroma's soul energy/chakra/etc is increased by a certain amount. --Love: Chroma's non-physical attack resistance is increased by a certain amount. --Train: Chroma's accuracy is increased by a certain amount. --Compliment: Chroma's speed is increased by a certain amount. --Hurry: Chroma's movement and reflexiveness are increased by a certain amount. --Extort: Chroma's attacks become lined with power that will decrease the foe's attack power by a certain amount every time hit. --Lynch: Chroma's attacks become lined with power that will decrease the foe's defensive power by a certain amount every time hit. --Spook: Chroma's attacks become lined with power that will decrease the foe's Soul Energy/Chakra/Magic/etc by a certain amount every time hit. --Demoralize: Chroma's attacks become lined with power that will decrease the foe's resistance to non-physical attacks by a certain amount every time hit. --Tickle: Chroma's attacks become lined with power that will decrease the foe's accuracy by a certain amount every time hit. --Trip: Chroma's attacks become lined with power that will decrease the foe's speed by a certain amount every time hit. --Blackmail: Chroma's attacks become lined with power that will decrease the foe's movement and reflexes every time hit by a certain amount.
-Strengthen: Gig blesses Chroma or anyone of Chroma's choosing with double their maximum power. Each time it is used, it doubles the maximum power of what it is at that moment. -Weaken: Gig condemns whomever is near with a seal that will lower their power by half of whatever its maximum is. Each time it is used, it will lower the power by half of what it is at that moment.
-Reveal Path: Power that can make anything that is untrue, hidden, etc. etc. or any illusion of the sort be seen through with reality warping power. Nothing can be not-right so long as Reveal the Path is active, thus, not even the strongest Genjutsu will work.
Fighting --Fight: Gig releases an energy that will trap the opponent in an undeniably energy that will force both Chroma and her opponent to use one attack on each other from close range without avoiding. --Bully: Gig releases an energy that will trap the opponent in an undeniable energy that will force both Chroma and her opponent to use 2 attacks on each other from close range without avoiding. --Assault: Gig releases an energy that will trap the opponent in an undeniable energy that will force both Chroma and her opponent to use 3 attacks on each other from close range without avoiding. --Duel: Gig releases an energy that will trap the opponent in an undeniable energy that will force both Chroma and her opponent to use 4 attacks on each other from close range without avoiding.
Gig's Power --Gigify: Chroma's power level increases tenfold of her maximum potential. --Super Gigify: Chroma's power level increases a hundredfold of her maximum potential. --Hyper Gigify: Chroma's power level increases a thousandfold of her maximum potential. --Ultra Gigify: Chroma's power level increases ten thousandfold of her maximum potential.
Stealing --Steal: Swipes one power/energy/chakra/magic/items/abilities/power up from anyone temporarily. --Sneaky Steal: Swipes 2 power/energy/chakra/magic/items/abilities/power ups from anyone temporarily. --Amazing Steal: Swipes 3 power/energy/chakra/magic/items/abilities/power ups from anyone temporarily. --Perfect Steal: Swipes 4 power/energy/chakra/magic/items/abilities/power ups from anyone temporarily.
Giving --Grant: Gives one of Chroma's power/energy/chakra/magic/items/abilities/ power ups to someone temporarily. --Bestow: Gives 2 of Chroma's power/energy/chakra/magic/items/abilities/power ups to someone temporarily. --Provide: Gives 3 of Chroma's power/energy/chakra/magic/items/abilities/power ups to someone temporarily. --Present: Gives 4 of Chroma's power/energy/chakra/magic/items/abilities/power ups to someone temporarily.
Kicking --Kick: Boots one person or thing off of Chroma regardless of its power or its effects. --Boot: Boots 2 people or things off of Chroma regardless of its power or its effects. --Punt: Boots 3 people or things off of Chroma regardless of its power or its effects. --Flail: Boots 4 people or things off of Chroma regardless of its power or its effects.
Fusion --Transform: Merges with anyone or anything and absorbs a small portion of their power into self. They don't come back afterward unless Chroma wills it. --Combine: Merges with anyone or anything and absorbs a larger portion of their power into self. They don't come back afterward unless Chroma wills it. --Synchronize: Merges with anyone or anything and absorbs a good chunk of their power into self. They don't come back afterward unless Chroma wills it. --Fuse: Merges with anyone or anything and absorbs a massive amount of their power into self. They don't come back afterward unless Chroma wills it.
Splitting --Separate: Splits self up into 2 copies, however they have less power. It works on other people, and their power is cut, as well. --Divide: Splits self into 3 or less copies, however they have less power. It works on other people and their power is cut as well. --Split: Splits self into 4 or less copies, however they have less power. It works on other people and their power is cut as well. -- Dissect: Splits self into 5 or less copies, however they have less power. It works on other people and their power is cut as well.
Kidnapping --Kidnap: Any sort of minion (1) that the foe has can be kidnapped and controlled by Chroma regardless of who controls it and the circumstances they control it by. --Betray: Any sort of minion (2) that the foe has can be kidnapped and controlled by Chroma regardless of who controls it and the circumstances they control it by. --Bribe: Any sort of minion (3) that the foe has can be kidnapped and controlled by Chroma regardless of who controls it and the circumstances they control it by. --Headhunt: Any sort of minion (4) that the foe has can be kidnapped and controlled by Chroma regardless of who controls it and the circumstances they control it by.
Switching --Switch: Switch places with the foe. I.E. Switches situations with the foe (If the foe fires a powerful blast and the person is within the range of a Switch, He and Chroma will be switched and the powerful blast will be aimed at him.) --Change: Switch places with an inanimate object. I.E. Switch situations with an inanimate object. --Swap: Switch places with an energy. I.E. Switch situations with an energy fired from foe or just fired in general. --Exchange: Switch places with a force. I.E. Switch situations with a powerful explosion that is aimed toward you, making it so the explosion is actually coming from you.
-Hold Hands: The foe is forced to touch Chroma if they are in a certain area.
Misc. --Escape: Regardless of situation or how impossible the situation is to get out of (like an indestructible prison or something), if Chroma uses this, she may escape, however this Edict drains a GREAT deal of her power once used, since it warps reality more than the others, and is generally used as a One Time Use sort of thing per battle. Most times it is used to get the fuck out of the battle. --Heal Ailments: Regardless of what it is that is ailing Chroma (whether it be something that absolutely cannot come off of her regardless of what you do, or a horrible poison or status ailment on the body), Heal Ailments will erase it from existence, thus making Chroma healthy again. --Form: Chroma may set herself and anyone within the area of this attack in a new location of her choosing.
Growth --Grow: Increases Chroma's size by half or plants seeds that will perfectly grow and copy Chroma, Gig or Feinne, however it takes time to work (6 posts). --Raise: Increases Chroma's size by double or plants seeds that will grow and copy Chroma, Gig or Feinne perfectly, however it takes time to work. (6 posts). --Breed: Increases Chroma's size by triple or plants seeds that will grow and copy Chroma, Gig or Feinne perfectly, however it takes time to work. (6 posts). --Cultivate: Increases Chroma's size by quadruple or plats seeds that will grow and copy Chroma, Gig and Feinne perfectly, however it takes time to work. (6 posts).
Resonances
Soul Resonance: Demon Force Chroma draws power from Gig that manifests itself into the sword and makes it grow to proportions that are quite immense, almost infinite and able to grow larger and more powerful and destructive with the more souls they collect. The large blade is brought down to cut through everything in its path and make a grand explosion that instantaneously raises everything it comes in contact with into the air to a very high altitude.
Soul Resonance: Rolling Dark Gig draws power from Thuris that manifests itself into the sword, releasing a GIGANTIC blast of energy that will manifest itself into a ball of some sort of evil energy. The ball will follow, then engulf the foe, trapping the foe within itself and then split apart, revealing that the foe is trapped within several rings that immobilize, paralyze and just... hinder the foe that smaller version of the ball orbit around at a high speed. They will stop suddenly, becoming black and hurting the foe, trapping them in another dimension, then explodes the dimension in a GRAND way, having the foe be shot out with a great amount of power drained.
Soul Resonance: Genesis Summons power from Raksha to spew out flames as hot (if not hotter) than the sun that cannot be put out by suffocation or water. The flames will incinerate everything in their path and torch just about the entire area, basically incinerating everything that gets in its way almost instantly.
Final Fantasy Job Power
Black Mage Abilities Meteor: A large meteor falls from the sky and crashes down forcefully on the foe. It is a larger version of Comet.
Focus: Hones your magical abilities to increase Magic power.
Dark Knight Abilities Dark Seal: Seals the use of any darkness, dark abilities/energy, shadows and evil stuff of foes via physical contact for the entire battle.
Arcanist Abilities Magical Shield: Instead of taking damage, Soul Energy/magic/chakra/etc.etc. WHATEVER YOU HAVE will be used as a constant shield around you, making your body never take damage. However, the instant these things run out, your body will take damage. The more powerful the attack, the more of your energies and shit it will drain.
Pierce: Use abilities that will ignore the effects of Reflect, Protect, Shell and any other magical barriers there are.
Graviga: Dark Magic uses extremely intense pull of gravity similar to that of a black hole.
Syphon: Sucks out chakra/magic/soulenergy via magical connections and uses it to restore health to the user.
Last edited by Chroma on January 13th 2011, 4:58 am; edited 13 times in total | |
| | | Chroma Monochrome Girl Dipped in Insanity :: Anbu of the Dusk
Posts : 304 Age : 15 Village of Residence : Village Hidden In The Dusk Join date : 2009-08-29 Cool Points (LOL) : 0 Kekkei Genkai : Reverse Rejection, Anatomia, Reality Release
Character sheet Character Race: Mutant Superhuman Beastkin/Weapon/Black Blood Hybrid Character Info (Highlight):
| Subject: Re: Gig and Feinne... How the gods have fallen... August 30th 2009, 6:58 pm | |
| Name: Feinne Age: Over 200 years old. Origin: Drazil Species: God Weight: ? Height: Varies Race: World Eater Occupation: World Eater (Former) Weapons: 6 Ancient Swords.
The Greatest World Eater Feinne, the greatest and most powerful, yet the kindest of all of the World Eaters was the only one left after Gig made his 'mass massacre absorption.' Feinne was finally given the power to speak, to shrink down to a normal size and to walk. She has always been a good natured creature, only causing destruction because of her loyalty to Gig, even if she didn't care for it. Now she has become the 6 powerful floating swords that she used to wield herself, blessing her power to Chroma now, who she feels is a good natured person, much like herself. Feinne's attacks include shooting large energy beams out of the swords when used alone. Also, when the swords make contact, they instantly make explosions, especially when using a double sworded attack, Ego Drive. If enough power is charged, Feinne may shoot out incredibly large and powerful beams that disintegrate whatever gets in her way, this being the Calm Death abilities. The swords may also grow in size, up to being the size of a mountain, or possibly half the size of a mountain. Perhaps that.
Power of the World Eater
Calm Death: Charges a large amount of energy within and shoots out incredibly large and powerful beams that disintegrates whatever gets in her way.
Ego Drive: Swords may or may not grow to large proportions and they come down from one side to crush and slice through whatever is in the way and from the other side, another sword will come and crush the foe, then they will make a grand explosion together.
Holy Verdict: Feinne releases power from all of her swords that explodes as a beam upward, then downward, destroying EVERYTHING in its way. The explosion will induce even more beams of energy to spew randomly from ALL over the land, then induce a HUGE explosion that engulfs the entire area. The intensity and range of this attack are increased with Soul Resonance, the range can reach a mile or more in range.
Resonances
Soul Resonance: Goddess Requiem Chroma uses her Soul Energy and focuses it through Feinne's sword, making it glow white. Upon making contact with anything, it will make a huge vertical explosion that covers a wide radius that seems to extend infinitely toward the heavens. Its power and range are doubled with the Soul Resonance, as well as consecutive use and the changing of the blades.
Final Fantasy Job Powers
White Mage Abilities Refresh: Counterpart of Regen, restoring Chakra/Magic/Soulenergy instead of health.
Reflect: Reflects any and all non-physical attacks back to the foe with double the power.
Scan: Learn all there is to know about your foe.
Bard/Dancer Abilities Finale: The ultimate song. It will increase all abilities temporarily.
Mincing Minuet: A powerful dance that will hurt whoever is within the range of or sees the dance. It is very powerful and will drain your health quite quickly into the dancer. The closer you are, the more severely you are hurt and how much life is taken away. Also, you will beat the shit out of your foe with beasty dance steps.. and slaps... and punches...
Witch Hunt: A magical dance that will very swiftly drain and deplete the magic/chakra/etc.etc. of anyone who is in the range of the dance or sees the dance and go into the dancer. Naturally, the closer you are to the dancer who does it, the more of your... stuff it will take.
Magical Masque: Magic/soul energy/anything that is NON-physical will do no damage to you and friends while this dance is going on... But vulnerable to everything else.
Soul Etude: A song that will remove any and all status ailments that plague you.
Elementalist Abilities Elemental shift: Shifts the elements of attacks, a person, shifts their elemental weakness, or just shifts the elements to their liking at the high cost of energy.
Fire Whip: Creates a magical whip of fire that can also render the foe Disabled, thus making them unable to attack for a short period of time.
Evil Gaze: Stares at the opponent with darkened eyes, shooting dark spiritual magic at the foe via the eyes. If it hits, it may also Confuse the foe.
White Flame: A holy flame will heal wounds of all it touches by a great amount.
Last edited by Chroma on November 28th 2010, 6:20 am; edited 4 times in total | |
| | | Chroma Monochrome Girl Dipped in Insanity :: Anbu of the Dusk
Posts : 304 Age : 15 Village of Residence : Village Hidden In The Dusk Join date : 2009-08-29 Cool Points (LOL) : 0 Kekkei Genkai : Reverse Rejection, Anatomia, Reality Release
Character sheet Character Race: Mutant Superhuman Beastkin/Weapon/Black Blood Hybrid Character Info (Highlight):
| Subject: Re: Gig and Feinne... How the gods have fallen... September 7th 2009, 8:27 am | |
| Name: Chroma Occupation: ... Uuuh... Age: (Technical) Less than a year. (Actual) 15. Weapons: Sword, Scythe, Explosive Launcher, Razor.
Chroma has the special condition of having 4 weapons instead of the normal 1, the rare 2 and the even rarer 3. This is due to how she was created and who her mothers are, the two Death Scythes of Khrona; Misery and Despair, who are all her parents. She has picked up a few abilities from them and made them her own, but she hasn't really mastered much of her own attacks yet. Though, she can learn how to use their abilities quite well in time.
Complete Domination: Allows Chroma to eat the souls of those she has already dominated and increase her own power times the number of people she has consumed.
Sword-
Destructive Blade of Doom: Sends her powerful wavelength through her sword, causing her cuts to slice directly at the foe's wavelength/chakra network to drain chakra/soul energy/magic/etc from them with every cut. The slashes she makes also cause massive explosions with the same ability.
Dark Impact: Chroma creates giant swords of her Death Wavelength and Soul Energy that will crash down on the foe with an explosive result, thus draining them of their power until it is depleted.
Black Wave: Chroma's sword becomes coated in her Soul Wavelength or Soul Energy, and she will slash, releasing a giant wave of her energy that will decimate whatever is in its way, killing off or depleting energy of whatever is in its way.
Scythe-
Dark Scythe: Sending her wavelength through her scythe, she can cause it to literally slash at only the foe's soul and chakra source, causing her to drain their power and embed a little of her own into them if she can. It does no physical harm to the body, as the scythe blade can pass through physical things to hit the soul at will.
Blade Tsunami: Releases numerous scythe blades from herself or from the ground that will arc over the field like a tsunami, crashing down to obliterate everything in their way.
Death Slice: Concentrates a large amount of Death Soul Wavlength into the scythe blade giving it the ability to literally slash at the soul, soul wavelength, chakra, etc. of the foe, being able to disconnect them with every slash. This makes using Soul Abilities, chakra distribution and the sort utterly useless.
Explosives-
Black Rain: Shoots missiles into the air endlessly and they rain down like... well.. rain embedded with her Death Soul Wavelength.
Black Cannon: A large hole opens up on Chroma's chest or back, or even her mouth and she will fire HUGE missiles, grenades, bombs, etc. (explosives in general) from them, or release a multitude of explosives simultaneously.
Fate Missile: Releases missiles or other explosives charged with Life and Death wavelengths. They are special for their ability to absorb energies and attacks that aren't physical to make themselves larger, faster and more powerful in their explosions as well as negate forces. They may only be hit with physical attacks, however, it might not be a good idea...
Razor-
Death Slash: For one slice, Chroma combines all of her energies enabling her to send a wave of energy that can cut through anything in front of it as well as drain power from it so that it can get larger and stronger.
Guillotine Slasher: 1) A large blade of her Soul Wavelength will slice down on the foe from above, trying to cleave them in two or 2) Coats her wavelength around her razor that will give it the ability to cleave through anything put in her way.
Grim Slasher: Expands her wavelength around her body, allowing it to slice through attacks as if it were a razor, splitting them in two in a second. If they enter the vicinity of her wavelength, it is eligible to be cut in two instantly, making it hard to get close to her.
Domination List:
-Soldier - A cheap costing unit in minimal armor and wielding a short sword and molotov cocktails. They are rather loyal, but are extremely average. Soldiers are good at fighting in groups with a strong leader. They're generally either troops devoted to their country or money-grubbing mercenaries. Though, they offer nothing special. They are cheap and plentiful.
-- Quick Slash: Slashes with short sword very quickly in rapid succession. -- Molotov: Throws rounds of Molotov Cocktails at a target, which make large explosions. -- Soul Strike: Burning soul of passion, increases capabilities to double of original potential, then attacks with extreme power directly at the body and soul of the foe with a strike from the sword, causing a large explosion. -- Victory Claw: (5 Soldiers) 5 Soldiers combine their Soul Strikes to make a V formation, increasing their capabilities x5 of their original potential, then lunges at the enemy, covering a wide range. They will try to strike at the body and soul, causing a massive explosion upon impact with the swords. -- Victory Dive: (9 Soldiers) 9 Soldiers combine their Soul Strikes to make a massive V formation, increasing their capabilities x9 of their original potential, then lunges at the enemy, covering a massive range. They will strike at the body and soul, causing an astronomical explosion upon impact with the swords. -- Medicinal: A medicinal that will heal wounds and slightly restore health/energy. -- Fortitude: Increases own power x3 of its original capabilities. -- Meister: Increases power of weapon strikes x3.
-Gryphos - King of the desert skies. A griffin with exceptional flying ability and wind power. It can create sonic booms when it flies, and create sharp wind blades as well as powerful tornadoes when they flap their wings. They can stay in the sky for as long as they want. They stalk the skies of most desert regions. They can spot their prey from miles away and swoop down to rip them apart, especially since they have 3 eyes. They can be ridden if trained at birth, but adults are wild and vicious.
-- Lethal Stab: From a low altitude and a high speed, the Gryphos lunges its sharp beak through the foe. -- Dive Attack: Flies high above the clouds and rushes down in a terrible nose-dive, the speed and force able to slice through whatever is in its way. -- Sandstorm: Flaps its powerful wings, causing it to create a large storm of sharpened wind and sand to create a slicing sandstorm. -- Battle Cry: Releases a powerful, loud sound wave that increases their own capabilities to double their original potential as well as weakens the enemy's capabilities by double and hurts them wit hthe sound wave. -- Stab and Sting: (2 Gryphos) 2 Gryphos fly around a foe at high speeds, creating a tornado where they are and slicing through the enemies caught within with the tornado's wind blades. They then dive through the tornado and stab the foe with talons and their beaks. -- Blow and Blast: (4 Gryphos) 4 Gryphos fly around a foe at high speeds, creating a massive tornado where they are slicing through the enemies caught in the tornado with grand wind blades. They then drive through the tornado simultaneously from all directions to slice through all foes in the tornado's grasp. -- Fierce Howl: A powerful sound wave that decreases the attack of enemies that hear it by double. -- Wildheart: Increases motivation to self to make attack and speed increase by double. -- Wind Raid: Rides the currents of the wind exceptionally fast, becoming a blur, increasing both movement and speed.
-Ghobb - The rock-hard spirit of the land. The very incarnation of earth itself. Durable beyond compare, and made of complete earth, but mostly melting sand. It can absorb any and all earthen materials to make itself larger and more powerful, and also merge itself with other Ghobbs for the same effect. It can mold its shape and harden its body to any density. They are said to be made because too much magic got into the desert/earthen land... They look like normal rock formations from a distance, but come to life when people come near. They only want to play, though.
-- Lethal Stab: Morphs body into nothing but pure hardened earth spikes. Stabs everything near it. -- Earth Drake: From the ground below the foe, large dragon-head of sand/earth tries to swallow them whole, or just hurt them severely with sharp teeth. -- Sandsnake: Makes snakes made of sand shoot from the ground and try to viciously gnaw at the foe, then merge back with the ground.. And repeat. -- Boom Boom: Grows to an exceptional size and smashes the earth, shattering it, and then stabs everything with spikes. -- Melt: (2 Ghobbs) 2 Ghobbs merge together to increase size and power, then proceed to become a sandstorm. Once the foe is caught in it, the giant Ghobb makes spikes appear and stab at the foe from every angle. -- Ooze: (4 Ghobbs) 4 Ghobbs merge together to increase size and power, then proceed to become a gigantic sandstorm that covers the area. Once the foe is caught in it, the giant Ghobb makes spikes appear all over the land and stab at the foe from everywhere. -- Miss and Error: Causes any enemies that come around to lower their accuracy via the power of sand and illusions. -- Cold Revenge: Upon being attacked, own attack increased by quadruple its original power. -- Fortress: Hardens own body greatly to increase its own defense by incredible heights.
-Hydrone - A magical being made of complete water... and magic. It is fairly large and uses water to absorb power for itself and restore its own wounds... And attack. It can control water to its full potential. It can even control the seas. They haunt every inch of the seas and use their tentacles and magic to grab and drown people unsuspectingly.
-- Vine Snap: Uses its extremely long tentacles to whip at the foe viciously with the power of a crashing wave of water. -- Waterbomb: Sprays out a powerful, magical beam of pure pressurized.... magical water that makes a massive explosion and causes terrible destruction. -- Spirit Theft: Uses a magical suction from its mouth that can suck in all of the souls in front of it, and allows it to absorb them into itself. -- Poseidon: Causes a massive wave of water to appear from nowhere, covering the entire area and make a current that will force everything to the Hydrone. It will then snap at them violently with its tentacles and eat whatever flows into its direction before the water makes a massive, magical beam shoot up from it and destroy whomever is in it. -- Whirlpool: (2 Hydrones) Causes a massive wave of water to appear from nowhere, covering the entire area and makes a current that forces everything away from the Hydrones. They then completely cover the foes in water and make beams of magical water shoot up at them and explode, then suck them down into a whirlpool. -- Hyperpool: (4 Hydrones) Causes an astronomical wave of water to appear from nowhere, drenching the entire area completely and makes currents that force everything away from the Hydrones. They then completely cover the foes in water and make numerous magical water beams shoot up at them and explode, then suck the life out of them with an intense whirlpool. -- Riptide: A massive explosion and wave of water crushes/explodes the foe for massive damage. -- Ensnare: Using their tentacles/Water tentacles from an unknown water source, they tangle the foe to decrease their movement and their speed by half. -- Aqua Shell: Covers self in a shell of magical water that increases its defenses by quadruple the norm.
-Drache - Powerful dragons of the skies. Their giant, leathery bodies dominate the skies. They have no legs and constantly fly, having incredible power beyond recognition, and can spew fire just as powerful, if not even moreso. A fully charged fireball has the power and force of an atomic explosion. They are slow, but durable. They only come near land to rip apart their victims.
-- Scratch: Rends anything near with immensely powerful claws. -- Tail Sweep: Swats tail around self with immense force and power to knock down everything in the way. -- Fire Breath: Spews out burning hot fire that incinerates everything in the area. -- Flame Belch: Full powered fire ball that it launched at the foe with max force. It crashes down so fast and so powerfully that the explosion is that of what an atomic bomb would be and is as hot as the sun. -- Ember Claw: (2 Draches) 2 Draches fly up high into the sky and spew out 2 fireballs from their mouths, which will crash at the foe and make a massive explosion. -- Flame Tongue: (4 Draches) 4 Draches fly up high into the sky and spew down a barrage of full power, full force fireballs, which will crash into the ground, each with the power of an atomic bomb and hotter than the sun. -- Dread Voice: A sinister roar that will weaken the defenses of all who hear. -- Cold Revenge: Upon being hit with an attack, power increase quadruple its original potential. -- Hot Rage: Heat stores up inside of itself to make it hot to everything that touches it. Its fire power and overall power increases 6 times the original, but decreases its own defensive power.
-Phynx - Beasts with quick movement, as they are wolf-like monsters with great mobility, able to cover vast amounts of land in no time at all. They rend foes with their claws and their fangs and are able to run at astounding speeds. Because of their swift mobility on the ground, they tend to be mounted by people and ridden across the land, just as the Gryphos are in the skies. They understand human language clearly. They are also great as loyal pets and friends.
-- Vicious Bite: Bites and gnaws at something ferociously. Able to rip bones right out. -- Wolf Fang: Dashes at a great speed, then curls body into a ball, slamming self into the foe while spinning to rip apart whatever is in the way. -- Fierce Howl: A loud and proud howl that will increase the strength of allies. -- Bolt Charge: Dashes at foes with the speed of lightning, suddenly being surrounded by lightning as this happens. It will bolt through the foe's body, the resulting energies not only electrocuting them, but causing them to explode. -- Wild Beast: (2 Phynx) Two Phynx dash at the foe with great speed, surrounding them and then jumping at them in attempts to claw at and bite them repeatedly with each jump they do. -- Feral Fiend: (4 Phynx) Four Phynx dash at the foe at blinding speed, becoming invisible while also surrounding the foe. Once surrounded, all of them will lunge at the foe with blinding speed repeatedly, clawing and biting at them until they are no more. -- Mad Dash: Increases speed and mobility by a great amount. -- Fleetfoot: Increases speed and accuracy by a great amount. -- Gallop: Increase speed and mobility by astronomical amounts.
-Deathblossom - Giant, carnivorous, seed-shooting plant. It can and will eat anything and everything that has meat on it, for they love the taste of flesh. It shoots seeds out like bullets, which are able to just about as much harm as a bullet would, incapacitating its foes so it may consume them. It can also spew out toxic pollen and increase its size. It is completely blind, however, and is only alive between a mixture of magic and plant. They must use their other very acute senses for everything. Though, there is no distance they cannot reach by stretching their bodies, roots or shooting seeds at.
Morpher Abilities Acquired:
Adamantoise Amdusias King Bomb (Bombs) Jumbo Cactaur (Cactaur) Armstrong King (Armstrong) Lamia Hecteyes Chimera Carve Spider Dendrobium
Theif Abilities Mastered:
Flee: Gets right the fuck outta there.
Steal: Steal any shit you can get your hands on.
Soul Blade: Puts any 1 status ailment on the foe of the user's choice.
Ability Steal: The last ability used by the foe that the user has seen or been hit with, the user will be able to steal with this move, however if they use it again, they will forget the first move and replace it with the new one.
Spellblade Abilities Mastered
Spellblade: Able to infuse any and all magics into weapons so long as the user knows the magic or if someone else bestows the magic into your weapon.
Stun Blade: Focuses magic into weapon that will Stun/Paralyze anything the weapon touches.
Maim Blade: Focuses magic into the weapon that will Disable/Immobilize anything the weapon touches with terrible strength. | |
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